

If too large objects create problems in Storm you could try raising the SDF voxelsize on the collider/source. If animation timings don't line up between C4D and Storm there might be another issue. I entered 38 to make the alembic animation start moving on frame 1001 in Storm. Positive values shift the whole animation "to the right" on the time slider, making it start playing later in time. you can also offset the alembic animation in time by selecting the Collider or Source and entering a value on "Frame Offset". change the simulation time range in Storm (default is starting on 1001) by choosing another Start Frame on the GlobalSettings object. Is this lining up with your start frame in C4D? It seems the start frame is around frame 962 which is outside the default play range.

Accurate detection and display of collisions and contact points.

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